Wildermyth transformation guide1/5/2024 However, it’s an important part of the game that I’m going to have to work back in to make this playbook usable for other people. I had also done away with alignment moves, as they were having a hard time grasping these. We’re already seeing some issues here: once again, a section is completely blank! And once again, this is because I encouraged my players to fill in their own alignment. The elements provided here help to convey that through the character’s appearance. I figured that these types of characters have three main aesthetics: seemingly put-together, losing it, and totally gone. Nothing too crazy going on with the look category. What the heck are demons and angels doing in the name section? That’ll be addressed in more detail in the race section coming up for now, just know that at character creation, you’ll choose a name from two categories. Look at all that nice text filling in the blank space! Now you’ll notice in the name categories that other than human names, we still don’t have familiar Dungeon World elements here. Still, we definitely need to fix this top section, so let’s add some name options and look options. We’re going mild-mannered here, and from a fantasy perspective that means combat stats akin to a wizard. Jekyll aren’t exactly physically imposing, and they aren’t combat experts. Why? Because these stats represent the combat prowess of the Aberration in their squishy, normal form. However, that won’t fly when placing this with other Dungeon World playbooks, so that’ll need to be fixed.Īs far as the Damage and Max HP, I am going to stick with those values: d4 damage and 4 + Constitution max hp. I encouraged my group to fill the blank spaces with character bios and their description. Where are the Name and Look options for new players?! Remember, I was creating this sheet for a specific player. Does it seem like something is missing? For those who have played Dungeon World, it certainly should. The goal of this exercise is to take this class and generalize it into something that can be utilized alongside the core playbooks, and also to better represent the duality of monster and humanity.įirst let’s take a look at the top of the first page of the character sheet. It was designed with the needs of that specific campaign in mind, and catered to the specific desires of the player who would be playing the character. The idea was to capture the essence of this huge, uncontrollable rage monster trapped in a fragile body. I call this class “The Aberration,” and it is based on comic book characters such as The Hulk, the Abomination, and the Thing. That’s right – I’m constructively critiquing my own ideas right here in front of you.įirst, a little background. So today, I thought it would be fun to give you all some insight into my process for editing a class that I have created. Still, just because the game encourages you to make your own stuff doesn’t mean you’ll be instantly good at it, and an important skill for creating custom content is understanding how that content can be flawed. That’s a feature I’ve been taking advantage of since the beginning – The game encourages the creation of custom content and is user-friendly to those who wish to create custom content for their game.Īs a Powered by the Apocalypse game, Dungeon World makes it easy for folks to create their own moves and even entire classes. – The actions you take in-game are expressed as moves, which include the specific action that triggers the move and then the results of success, partial success, and failure. – The core game mechanic is a 2d6 +something roll with three tiers of success: 10+ represents true success, 7-9 represents success with a cost, and 6- represents failure. Saying a game is PbtA generally means that it borrowed these specific features: What the heck does that mean? Put simply, this game borrows features from the game Apocalypse World. One of my favorite tabletop RPG games is Dungeon World, a fantasy game that is Powered by the Apocalypse (PbtA). Hey, adventurers! It’s Tabletop Tuesday again, and this time around I thought I’d do something a little different.
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